AI Insights · Timothy · October 2023
Top 5 Boxing Games Performance on Unified Platform in Europe Q3 2023
Discover the performance metrics of the top 5 boxing games in Europe for Q3 2023, including weekly downloads, revenue, and active users.
In Q3 2023, the top 5 boxing games on a unified platform in Europe showcased varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game's performance, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced significant fluctuations in its weekly downloads and active users. Weekly downloads peaked at about 32K in late August but saw a decline to 10K by the end of September. The game’s weekly revenue showed an upward trend in August, peaking at nearly $7.5K, but then dropped to around $5.8K by the end of the quarter. Weekly active users mirrored the download trend, reaching a high of 93K in late August before declining to 42.5K.
Real Boxing 2 maintained a relatively stable performance throughout the quarter. Weekly downloads remained consistent, hovering around 30K, with a peak of nearly 39K in mid-August. Revenue also showed stability, averaging around $5.2K per week, with slight increases in early September to about $5.9K. Active users followed a similar trend, maintaining a steady number around 60K, peaking at nearly 68K in mid-August.
WWE Mayhem saw a gradual decline in both active users and downloads. Weekly downloads peaked at 13.3K in early August but dropped to 6.6K by the end of September. The game's weekly revenue also decreased, starting at approximately $6.6K in late July and falling to $4.3K by the end of the quarter. Active users showed a similar downward trend, decreasing from 24.7K in early August to 16.8K by late September.
EA SPORTS™ UFC® 2 exhibited robust performance with high weekly downloads and active users. Downloads peaked at over 79K in late September, while active users remained consistently high, averaging around 390K. The game's weekly revenue showed moderate growth, peaking at $4.1K in mid-August and again in late September.
MMA Manager 2: Ultimate Fight had a steady performance with slight increases toward the end of the quarter. Weekly downloads were stable, with a peak of 6.8K in late September. Revenue saw a gradual increase, reaching approximately $3.5K in the final week of September. Active users remained consistent, averaging around 22K throughout the quarter.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.